Along with that, there are several tweaks to the gameplay mechanics like map changes and smoke grenade dynamics. Therefore, players moving and shooting will be equally responsive and grenades will always land the same way for all players on the server making for a more accurate shared experience across all players. With CSGO’s upgrade to the Source 2 engine, the Counter-Strike community got many upgrades that they’ve been asking for. This new sub-tick architecture supposedly means that tick rates no longer matter for moving, shooting, or throwing as servers know the exact instant that motion starts, a shot is fired, or a grenade is thrown. Valve has just shaken up the entire esports world by revealing Counter-Strike 2, the update that brings Counter-Strike onto the Source 2 engine, and some lucky players can start. ![]() Although these ticks were usually mere milliseconds long, each millisecond counts in a competitive title like Counter-Strike, meaning that these tick rates have always been a contentious topic.įortunately, Valve has taken this on board and has overhauled this system in Counter-Strike 2 with what it is calling " sub-tick updates", which it claims will negate the importance of tick rate entirely. This tick rate determined the number of times the server refreshed within a certain time period, so a higher tick rate value would more accurately track the actions of players in-game, but a lower tick rate could result in actions being lost if it occurred between these ticks. ![]() Previous Counter-Strike game servers only evaluated the games' world in discrete time intervals called " ticks". Last week Valve sent the CS:GO world into meltdown with rumours and teases for the release of Counter-Strike 2, the update that will bring CS:GO onto the Source 2 engine.
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